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PROJECT:

EY'VERI | NA'VI CHARACTER

EY'VERI - NA'VI CHARACTER

This project began in August 2024 and was completed in February 2025. Coming from a background rooted in hard surface modeling, this marked my first foray into character concept art, character creation, and organic modeling—each a challenge I eagerly embraced.

Throughout the process, I drew inspiration from multiple references and utilized a range of programs (listed below) to craft Ey’veri’s design and final renders. The booklet below will walk you through the steps I took to develop this character from initial concept to the final result, sharing insights into the techniques and processes that shaped my work.

TOOLS

  • BLENDER
  • HUNTER
  • SUBSTANCE PAINTER
  • ADOBE PHOTOSHOP

SKILLS

  • CONCEPT ART
  • CHARACTER DESIGN
  • SCULPTING
  • HARD SURFACE MODELING
  • HAND PAINTED TEXTURING
  • RIGGING & POSING
  • WEIGHT MAPPING
  • HAIR PARTICLE SYSTEMS
  • LIGHTING

COMPLETED APRIL 2025

TOOLS

  • BLENDER
  • HUNTER
  • SUBSTANCE PAINTER
  • ADOBE PHOTOSHOP

SKILLS

  • CONCEPT ART
  • CHARACTER DESIGN
  • SCULPTING
  • HARD SURFACE MODELING
  • HAND PAINTED TEXTURING
  • RIGGING & POSING
  • WEIGHT MAPPING
  • HAIR PARTICLE SYSTEMS
  • LIGHTING

COMPLETED
APRIL 2025

Find the full resolution pages at the link below.

LET'S CONNECT!

Have any questions/concerns or looking to contact me for work? You've found the right spot!

Location:

Riverton, 84096 - SLC, Utah

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