In this project, I designed an intuitive, responsive inventory system for a fictional survival RPG game. The goal was to reduce player friction, increase efficiency, and enhance immersion by creating a system that supports item organization, quick access, crafting, and decision-making during gameplay.
Here’s the reference board I used throughout this project—it includes the architectural inspiration behind the building design, along with a selection of props I modeled. I’ve also included my first iteration of the map, which was actually the very first environment level I ever created. I was really drawn to the original mood and atmosphere, so I made sure to preserve that feeling in this updated version.
Here’s the reference board I used throughout this project—it includes the architectural inspiration behind the building design, along with a selection of props I modeled. I’ve also included my first iteration of the map, which was actually the very first environment level I ever created. I was really drawn to the original mood and atmosphere, so I made sure to preserve that feeling in this updated version.
Dive into the slides to explore the full behind-the-scenes process—featuring user research, personas, wireframes, prototypes, and everything in between that brings the interface to life!
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Location:
Riverton, 84096 - SLC, Utah