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PROJECT:

THE LAST LIGHT - UI

THE LAST LIGHT

In this project, I designed an intuitive, responsive inventory system for a fictional survival RPG game. The goal was to reduce player friction, increase efficiency, and enhance immersion by creating a system that supports item organization, quick access, crafting, and decision-making during gameplay.

TOOLS

  • FIGMA
  • ADOBE PHOTOSHOP

SKILLS

  • UX RESEARCH
  • UI DESIGN
  • GAME DESIGN
  • PROTOTYPING
  • WIREFRAMING

COMPLETED
AUGUST 2025

Here’s the reference board I used throughout this project—it includes the architectural inspiration behind the building design, along with a selection of props I modeled. I’ve also included my first iteration of the map, which was actually the very first environment level I ever created. I was really drawn to the original mood and atmosphere, so I made sure to preserve that feeling in this updated version.

Here’s the reference board I used throughout this project—it includes the architectural inspiration behind the building design, along with a selection of props I modeled. I’ve also included my first iteration of the map, which was actually the very first environment level I ever created. I was really drawn to the original mood and atmosphere, so I made sure to preserve that feeling in this updated version.

INTERFACE GUIDE

SEE THE FULL PROJECT

Dive into the slides to explore the full behind-the-scenes process—featuring user research, personas, wireframes, prototypes, and everything in between that brings the interface to life!

LET'S CONNECT!

Have any questions/concerns or looking to contact me for work? You've found the right spot!

Location:

Riverton, 84096 - SLC, Utah

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