WELCOME

I'M AVERIE LOCKHART
A GAME ARTIST
FROM SALT LAKE CITY

Hey there! I’m Averie — a Video Game Artist that specializes in 3D Modeling, Environment Art, and Game & UX/UI Design.

I love blending creativity with functionality to design game worlds, interfaces, and experiences that feel just as fun to use as they are to look at. Whether it’s building bold UI, sculpting 3D assets, or adding that final pixel-perfect polish, I’m all about making games look and play great.

SKILLS

WHAT I DO BEST

Pixel by pixel, crafting fun and functional
experiences & assets players actually want to use.

Your all-in-one pit stop for game art, models & environments, UX/UI, and creative magic!

Digital & Traditional Art
12 Years+

Experience includes painting, sketching, etc. Experience using a multitude of mediums such as oil, acyrlic, gouche, etc.

3D Art & Modeling
9 Years

Experience includes hard-surface modeling & sculpting. Includes modeling props, architecture, foliage, clothing, and characters.

Texturing & UV Mapping
8 Years

Experience includes UV unwrapping of models, prepping for texturing, and texturing. Experience also includes hand-painting textures & creating custom textures.

UX/UI Design - UI Focused
1 Year

Experience includes creating interfaces for desktop and mobile, creating components & libraries, wireframing & prototyping, and testing designs.

Concept Art & Design
4 Years

Experience includes designing concepts from scratch with visual tools such as moodboards, colors, themes, etc. to communicate idea. Also extends to doing so through 2D sketches & 3D model renders.

Game Design
4 Years

Experience includes building and brainstorming game interactions, art direction, asset management, and work pipelines.

PORTFOLIO

TAKE A LOOK AT MY 3D WORK

Story-driven, high-quality work spanning characters, level environments, and props, all crafted to bring immersive game worlds to life!

EY'VERI - Character design

A full character design from concept to model, using myself as reference. Included sculpting, hard surface modeling, UV Mapping, retopology, and texturing.

HYDROPONIC BUNKER

A full level design of a sci-fi inspired bunker. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

MOE'S DINER

A full level design of an apocalyptic run-down diner. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

WHITE FUNGI SWAMP

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

TSA'HEYLU ISLANDS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

WYSTERIA FALLS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

EY'VERI - Character design

A full character design from concept to model, using myself as reference. Included sculpting, hard surface modeling, UV Mapping, retopology, and texturing.

HYDROPONIC BUNKER

A full level design of a sci-fi inspired bunker. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

MOE'S DINER

A full level design of an apocalyptic run-down diner. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

WHITE FUNGI SWAMP

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

WYSTERIA FALLS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

TSA'HEYLU ISLANDS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

EY'VERI | NA'VI CHARACTER

A full character design from concept to model, using myself as reference. Included sculpting, hard surface modeling, UV Mapping, retopology, and texturing.

COMPLETED APRIL 2025

HYDROPONIC BUNKER

A full concept & level design of a sci-fi inspired bunker. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

COMPLETED AUGUST 2024

MOE'S DINER

A full concept & level design of an apocalyptic run-down diner. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

COMPLETED JULY 2024

WHITE FUNGI SWAMP

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

COMPLETED JUNE 2024

WYSTERIA FALLS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

COMPLETED APRIL 2024

TSA'HEYLU ISLANDS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

COMPLETED JANUARY 2024

UX/UI PORTFOLIO

TAKE A LOOK AT MY UX/UI WORK FOR GAMES

Story-driven, high-quality UX/UI designs crafted to enhance gameplay through bringing immersive menus, HUDs, and interface systems to life across every screen!

The Last Light

AN intuitive, responsive inventory, crafting, & storage system for a fictional survival RPG game.

COMPLETED AUGUST 2025

The Last Light

AN intuitive, responsive inventory, crafting, & storage system for a fictional survival RPG game.

COMPLETED AUGUST 2025

The Last Light

AN intuitive, responsive inventory, crafting, & storage system for a fictional survival RPG game.

COMPLETED AUGUST 2025

Star Icon - Colorfolio X Webflow Template
ABOUT
Star Icon - Colorfolio X Webflow Template

WHO'S BEHIND ALL THIS GREAT WORK?

Hey! I’m Averie — a game artist and designer with a love for crafting cool stuff that looks good and plays even better. Ever since I was a kid, video games have been a huge part of my life, and so has drawing and creating things just for the fun of it.

With a background in traditional art, 2D design, 3D modeling, and UX/UI, I specialize in building user interfaces, modeling environments, and props that bring game worlds to life. Whether it's menus or medieval marketplaces, I’m here to make it intuitive, immersive, and fun.

I like to think of myself as a creative chameleon, blending art and tech to bring depth and style to everything I create.

But design isn’t just about pixels and palettes! It’s also about people! My background as an art instructor and paraprofessional taught me the power of great communication, teamwork, and solving problems with a smile.

Let’s make something awesome together!

WHAT I'M PLAYING :

TOOLBOX
  • BLENDER - 9 YEARS
  • ADOBE PHOTOSHOP - 9 YEARS
  • ADOBE SUBSTANCE PAINTER - 6 YEARS
  • UNREAL ENGINE - 5 YEARS
  • MAYA - 1 YEAR
  • FIGMA - 1 YEAR
  • UNITY - < 1 YEAR
HARD SKILLS
  • ENVIRONMENT DESIGN
  • CONCEPT DESIGN
  • GAME & LEVEL DESIGN
  • UX/UI DESIGN
  • SCULPTING
  • HARD-SURFACE MODELING
  • UV MAPPING
  • TEXTURING
SOFT SKILLS
  • COMMUNICATION
  • TEAMWORK
  • CREATIVITY
  • ORGANIZATION
  • FLEXIBILITY
  • ADAPTABILITY
RESUME

Want to see more? Check out my resume for an in-depth look at my experience!

LET'S CONNECT!

Have any questions/concerns or looking to contact me for work? You've found the right spot!

Location:

Riverton, 84096 - SLC, Utah

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