PORTFOLIO

TAKE A LOOK AT MY GAME UX/UI & DESIGN WORK!

Where storytelling meets interface design! Creating UX/UI that draws players in and keeps them exploring.

EY'VERI - Character design

A full character design from concept to model, using myself as reference. Included sculpting, hard surface modeling, UV Mapping, retopology, and texturing.

HYDROPONIC BUNKER

A full level design of a sci-fi inspired bunker. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

MOE'S DINER

A full level design of an apocalyptic run-down diner. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

WHITE FUNGI SWAMP

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

TSA'HEYLU ISLANDS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

WYSTERIA FALLS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

EY'VERI - Character design

A full character design from concept to model, using myself as reference. Included sculpting, hard surface modeling, UV Mapping, retopology, and texturing.

HYDROPONIC BUNKER

A full level design of a sci-fi inspired bunker. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

MOE'S DINER

A full level design of an apocalyptic run-down diner. Included hard surface modeling, UV mapping, texturing, staging, and lighting.

WHITE FUNGI SWAMP

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

WYSTERIA FALLS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

TSA'HEYLU ISLANDS

A full environment map design inspired by Avatar: Frontiers of Pandora. Included staging, world building, texture & node setup, and lighting.

THE LAST LIGHT

A full case study/design on an inventory system for a video game! Includes user research, UI Design, Wireframing, Prototyping, etc.

COMPLETED AUGUST 2025

LET'S CONNECT!

Have any questions/concerns or looking to contact me for work? You've found the right spot!

Location:

Riverton, 84096 - SLC, Utah

Your information is submitted succesfully!
Something went wrong, check the validity of your information.